AmigaParadise is a project dedicated to preserving and sharing the musical heritage of the Commodore Amiga. Its goal is to provide free access to a large collection of recorded soundtracks from games, demos, cracks, and music disks. Everything on the site is freely accessible and will remain so.
No. The audio available on AmigaParadise consists of full recordings made from the original files during playback.
The goal is to preserve and present complete soundtracks as they were heard in context, rather than providing isolated or raw data files. Tracks are typically recorded in full, including loops and natural endings, to reflect the original experience as closely as possible.
The site administrator is French, and at the beginning of the project, all audio files were named in his native language. However, around 2011, when the first version of the website was launched, French was gradually abandoned in favor of English for file naming. Some of these early French-named files still remain and will likely never be renamed.
When the project started in 1997, lossless formats were not yet practical or widely supported.
MP3 was chosen because it was the most reliable and accessible format at the time, and it remains widely compatible today.
Its relatively small file size also makes it suitable for large-scale archiving.
If you're looking for original files extracted directly from Amiga programs, please refer to the "External Resources" section of the site.
Audio is recorded through emulation using tools such as DeliPlayer, EaglePlayer, or UADE, along with various Amiga sound libraries. While this approach allows accurate playback in most cases, it is not perfect: some formats are not fully supported, and rendering issues may occur.
Additionally, recordings are performed in real time, which may occasionally introduce minor imperfections such as crackling. Whenever better playback methods or updated libraries become available, affected soundtracks are re-recorded and updated on the site.
In the very early days of the project, audio files were named from memory or simply while playing the games. Many of them reflect a personal naming convention and sometimes even my mood at the time.
Later on, I started naming files based on metadata found in the game's original files. However, a large number of these files are not documented at all and are simply listed on the site as βBGM #Xβ. When a file has a meaningful name or a comment embedded, it is used accordingly.
Some files may still be incorrectly named, even when following that method, especially in cases where the in-game track order changed during development. For example, a track originally intended for Level 1 might end up being used in Level 3, but never renamed.
Files labeled as "Unknown" are either marked as such in the original fileβs metadata, not used in the actual game, or I couldnβt determine when they are played.
Files marked as "Unused" are often test versions or early drafts that were eventually cut from the final game.
Despite all the care I put into this work, mistakes can happen, and an occasional error may have slipped through.
If some information appears to be missing or inaccurate, it may be because it could not be found or verified, or simply due to human error. If you believe you have correct information, feel free to contact us by email or through our Discord server.
Information about developers, artists, and contributors can sometimes be limited, as content is not blindly copied from other sources. If you run a website documenting this kind of information and would like to collaborate, we would be happy to include it with proper credit.
Similarly, details regarding programmers, graphic artists, and audio contributors are often very limited, as I prefer not to just copy content from other websites. If you own a website that documents this kind of information and would like to share it with Amiga Paradise, we would be happy to include it here (with credit, of course). Likewise, if you worked on the Amiga in the past β even if you're not currently listed in the database β you can contact me, and Iβll gladly update your details or add your name to the site.
The AmigaParadise radio runs continuously and automatically plays music from the archive. Tracks are selected dynamically to ensure variety and avoid repetition.
Users can also submit requests, which are prioritized and inserted into the playback queue depending on their type. Special segments may occasionally be scheduled as well.
To create an account:
Once registered, you can manage your account from your dashboard, including:
Community discussions and requests are hosted on the The Abandonware Ring (tAR) Discord server Amiga Paradise has its own dedicated discussion channel there, as part of the tAR Network.
You can also contact us by email if you prefer.
AmigaParadise is hosted by OVHcloud, a European cloud provider offering reliable hosting and infrastructure. Their services ensure the site remains stable and accessible worldwide.
Yes. User data is handled with care and follows modern security practices:
Two-factor authentication (2FA) is not available yet, but may be considered in the future.
AmigaParadise is accessible from both desktop and mobile browsers, and you can listen to the music without any issue.
However, the site is primarily designed for desktop use. While most features remain available on mobile devices, the experience may be less comfortable depending on screen size and zoom level.
For the best browsing experience, especially when exploring the database or managing playlists, a desktop computer is recommended.
Absolutely! We welcome contributions from the community. If you have missing information, corrections, music-related material, or suggestions for improvements, feel free to join our Discord server and get in touch.
If you have any other questions or need further assistance, don't hesitate to contact us. We're here to help you enjoy the rich musical history of the Amiga!